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We continue our partnership with Atari – a legendary name in game development and the gaming industry in general. This is the company behind the cult classics that created generations of gamers over the decades. This time we continue our cooperation on the title Asteroids: Recharged.


The third installment of the Recharged series that Sneakybox got to lay their hands on was Asteroids. Original space shooter also needed to jump into a modern era with a rehash of UI, visual design and effects, updated game mechanics. No wonder, as it is one of the most influential video games from the 80s.


It is an incredible feeling to have an opportunity to work with games with such a great legacy and to have a lot of creative freedom while recharging the game but such a thing comes with a great challenge. How to avoid straying from the original arcade feeling in a gaming landscape that has been shifting without a breather for more than forty years since the game has launched? How to meet the expectations and hit the right nostalgia notes within players who have this game in their hearts?


The retro wave inspired style that oozes the energy of the 80s is a great place to start. Just as the Tron-like outline based art is a must. Award-winning video game composer Megan McDuffee came up with wonderful soundtracks and we finished off with the dash of flavor – naming all of our achievements according to various 80s rock songs. These changes were implemented in all of the games we worked on as of now (Centipede, Black Widow, Asteroids).

Atari clearly stated that the goal is to modernize the games without diverting away from the classical gameplay feel. However, it was not possible without adding subtle changes – we have visually cleaned up the screen, and added several power-ups that have received kind words from video game reviewers. However, behind all of this, the core gameplay loops from decades ago remain more or less the same.

In addition to powerups, we have also provided a level design for 30 challenges that await players in each game.


Game Engine: Unity

Languages: C#

IDE: Visual Studio

Assets used:

I2Localization – localization

ReWired – controller support

Cinemachine – camera control

Shader Graph – Shader editor