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THE CUSTOMER

Atari, a storied name in video gaming, approached SneakyBox for the development and porting of Berzerk Recharged. We had previously collaborated with Atari on several projects, making this our 10th entry in the "Recharged" series.

ABOUT

Berzerk Recharged revitalizes the classic 1980 arcade game, incorporating a modern twin-stick shooter gameplay approach with a co-op mode.

The game challenges players to navigate through a maze of hostile robots, guided by the omnipresent threat of Evil Otto. Enhanced by an original soundtrack and modernized graphics, the game strives to blend nostalgia with contemporary gaming aesthetics, making the game feel as fun as the memories you have of it.

THE CHALLENGE

The project’s goals were twofold. First, develop the game from ground up including design, art, and implementation.

Second, port the game across a wide array of platforms including PS4, PS5, Xbox Series S|X, Xbox One, Nintendo Switch, Atari VCS, Steam, and Epic Games.

As this was not our first time working on the Recharged series, the development team was quite familiar with the expected deliverables. However, the creation of a level editor presented a significant challenge.

The game's rooms featured 2.5D perspectives, requiring meticulous attention to detail to ensure that walls connected seamlessly without gaps for bullets and player movement.

THE SOLUTION

To tackle the intricacies of the level editor, multiple iterations were conducted to refine the modular components’ shapes, sizes, and connections.

This ensured a cohesive environment where different pieces fit perfectly, enhancing both the aesthetics and functionality of the game’s mazes.

Additionally, to address performance issues, the team decided against the runtime generation of NavMeshes, opting instead to pre-generate these during the level design phase in the editor.

Now, Berzerk Recharged is done and ready to be experienced by both nostalgic gamers and fresh young eyes on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, Nintendo Switch, PC, and Atari VCS.

TECHNOLOGIES AND TOOLS

Game Engine: Unity 2020.3.48f1

Languages: C#

IDE: Visual Studio

Assets used:

I2Localization - localization

ReWired - controller support

Cinemachine - camera control

Shader Graph - shader editor

Odin - editor assistance tool

DOTween - animation tool

Spine - animation tool

Unity NavMesh - navigation tool

Jenkins - CI tool