THE CUSTOMER
ABOUT
During the game, participants compete in five stages of the race: ECO world, ECO body, ECO chemistry, and ECO life. The titles reflect the topics of the questions. There are several types of questions: true and false statements, multiple-choice questions, picture questions, picture puzzles, and word chains.
The mobile app players can not only test their knowledge, compete, and win prizes, but also create an attractive character that embodies the disposable packaging.
THE CHALLENGE
To solve the problem of a growing number of bottles and cans waste in the environment, Lithuania presented a disposable beverage packing system in 2016. Although the results of the deposit system were not disappointing, other inclusive methods were needed to promote a sustainable way of living. As games are proved as one of the most popular educational methods in the world, this solution was chosen no by chance. There are several reasons, why the gamified educational app was selected as the solution in the Lithuania market:
During the game, participants compete in five stages of the race: ECO world, ECO body, ECO chemistry, and ECO life. The titles reflect the topics of the questions. There are several types of questions: true and false statements, multiple-choice questions, picture questions, picture puzzles, and word chains.
The mobile app players can not only test their knowledge, compete, and win prizes, but also create an attractive character that embodies the disposable packaging.
TARGET AUDIENCE
The app targets individuals who are interested in sustainable and eco-friendly living and those who participate in the bottle deposit system of Lithuania but want to improve their knowledge in eco-related topics. A niche group of age, gender, or social was not defined.
TECHNOLOGIES AND TOOLS
Game engine: Unity
Frameworks and libraries: Facebook SDK, Google Firebase SDK, Apple ID API, Google Sign-In API
Backend: Laravel 8
Language: C#, PHP
Other tools: Git, Jenkins, AppCenter