We drew quite a bit of inspiration from modern arcade darlings, implemented the wanted features, and found what worked best for the Quantum formula of indirect combat puzzles through playtesting. Although not every idea made it to the final product, we found the balance of old and new that worked for fans of the original title and players who’ve never set foot in an arcade.
When addressing enemy spawns, we implemented enemy cluster configurations that have random values or value ranges, making the opposition more dynamic. These enemy cluster spawning configurations were used to form spawn patterns and entire spawning sequences for levels using configurable spawn timings and spawn orders.
Lastly, when it came to controls, for the mouse, we created a default mode that would make the player ship to follow the in-game cursor at a fixed speed to prevent the character from going too fast, and another mode called "direct mouse controls" which works in a way that Atari wanted.
We came up with an idea to fade out the ship's lasso at a rate based on how fast the ship moved. The faster you move the ship – the faster the lasso fades out. This allows players to experience full trackball-like movement without allowing them to create huge zones to catch enemies.
If you want to create big enough zones, you have to move your mouse at a similar speed to the regular fixed speed, which is used in a default mode or when using a controller
Now, you can experience our letter to the beloved arcade classic on PC, PS4, PS5, Xbox One and Series S/X, as well as the Nintendo Switch.