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The Rock of Ages 3: Make & Break port was another job brought to us by MODUS, a publisher that never fails to bring us exciting games to work on. Developed by the veteran team of developers of the ACE Team, just like their other titles, Rock of Ages 3 brings a beautifully stylized aesthetic and a simple core gameplay loop spiced up by great, mold-breaking additions to the formula.  


Rock of Ages 3: Make & Break is an exciting multiplayer tower defense game with a simple key mechanic – make a big boulder and crash the enemy’s gates!

The game uses its simple premise and spices it up with lanes, traps, obstacles, and other mechanics. Pair the tight mechanics, a stylized presentation, and Monty Python-esq humor, and it becomes an inspired project we’re more than excited to work with!

Our goal was simple: assist the team that was porting the game to PS4 and Google Stadia.


The Rock of Ages 3: Make & Break port was one of our earlier projects. In fact, it was our first time working with Google Stadia. On top of that, at the time, it was our largest Unreal Engine project to date. Needless to say, we were excited to get to work!


For the most part, the tasks went as smoothly as they can, and Stadia proved to be much easier to work with than expected. However, it’s important to mention that it was a learning experience – we hard to do A LOT of research and experimentation along the way.

Unfortunately, the biggest problem came from the very limited number of PS4 devkits we had on hand. This made testing multiplayer essentially impossible until. Don’t judge us, we were still young! But at the end of the day, if there’s a will, there’s a way! We tackled this by finding a way to simulate the way a PS4 behaves on a PC, working on both the benefits and difficulties that come with it.

Now, thanks to our help, you can experience the exciting action and intricate tower defense of Rock of Ages 3: Make & Break on both the PlayStation 4 and Google Stadia! For us, it was a great chance to learn the intricate details of porting a game from the Unreal Engine to PlayStation 4. Along with a lesson that, with a little bit of ingenuity, resource problems can be overcome!


Game Engine: UE 4.24

Languages: C++, Blueprints

IDE: Visual Studio