For the most part, the tasks went as smoothly as they can, and Stadia proved to be much easier to work with than expected. However, it’s important to mention that it was a learning experience – we hard to do A LOT of research and experimentation along the way.
Unfortunately, the biggest problem came from the very limited number of PS4 devkits we had on hand. This made testing multiplayer essentially impossible until. Don’t judge us, we were still young! But at the end of the day, if there’s a will, there’s a way! We tackled this by finding a way to simulate the way a PS4 behaves on a PC, working on both the benefits and difficulties that come with it.
Now, thanks to our help, you can experience the exciting action and intricate tower defense of Rock of Ages 3: Make & Break on both the PlayStation 4 and Google Stadia! For us, it was a great chance to learn the intricate details of porting a game from the Unreal Engine to PlayStation 4. Along with a lesson that, with a little bit of ingenuity, resource problems can be overcome!