The basis of our problems seemed to stem from the plugin updates that are essential for the game to pass all of the PS4 requirements.
After the initial update on our SDK, the save system In the game completely broke down. This issue caused the game to freeze right from the start. Naturally, we have rolled our sleeves and dug into the code, going through the lines one by one, looking for the ones that only work on specific consoles. We have partially solved the problem as the game ran smoothly… until you wished to boot it up again. Turns out, the internal plugin we were using to port the game was incompatible with the base of the game. That led to a voyage down the PlayStation DevNet to find the required updates for the plugin, but the issue was fixed in the end. Alongside fixing these issues, we have also implemented the achievement system, adapted the game for various controllers, and fitted each port according to the system’s requirements.
This whole project was made much easier by adapting the earlier port made for Nintendo Switch. We did not have to worry about performance issues or general controller support, as this is a usual headache while working on a brand new port.
Now, as the game is available for PlayStation 4, PlayStation 5, Xbox Series X, and Xbox Series S, the team is happy that the overall process was rather effortless and without unexpected situations that could have made the project way more complicated. You can feel that by playing Röki - the stunning adventure set in the snowcapped wilderness lets the player seamlessly explore an uncharted world of hidden legends and forgotten monsters regardless of the platform.