When a primary gameplay loop in a game only includes bouncing a ball to blocks mechanics must be in pristine condition. The code was written a long, long time ago, hence we turned our focus to tidy it up first. There were a hefty amount of issues regarding ball bounce physics but luckily, our past experiences with the Recharged series games helped us along the way and turned this process into relatively smooth sailing.
After getting the essentials right we started looking for ways to improve the gameplay. Here, once again our groundwork from past Recharged series installments bore fruit as we implemented various tried and tested features such as powerups and challenges. After trying tested solutions we have also added half a dozen unique blocks that gradually ramp up the challenge for the players. Such decisions provide replayability value and bring variety to casual, classic games.
Breakout: Recharged was also our first Recharged game in the series that already booted up with additional game modes called Recharged, Classic and Classic Recharged as they provide different ways to experience the game and keep the game fresh adding additional hours of game time. These game modes, however, will not be exclusive only to Breakout, as they will be patched to Breakout: Asteroids, Breakout: Centipede and Breakout: Black Widow as well.