THE CUSTOMER
ABOUT
THE CHALLENGE
Living in the information age and receiving a huge amount of information daily, it is easy to get distracted. Misinformation, fake news, and unclear information sources are the terms that define the nowadays public space (news media, social media, discussion forums etc.). There are many articles and other sources of information that help to determine the impact of these challenges on society and at the same time helps to fight against the spread of fake news. Most of these sources are more theoretical than practical. To involve more people of various socio-cultural groups it was essential to find a more interactive, gamified way of fake news recognition.
THE SOLUTION
The main goal of “Redakcija 2030” is to develop players’ critical thinking and ability to behave effectively and safely in the Internet space through well-played methods that are attractive to various age groups.
Different and randomly generated content (different situations, variety of news headlines and diversity of the comments) keeps the focus, prevents the player from losing engagement in the game and at the same time retains the entertainment aspect.
Although the names and stories of characters that appear in the game are fictional and have no counterparts in real life, the game was developed with the support of journalists and editors of the biggest Lithuanian news portals. With the support of professionals, it was possible to depict the accurate daily work routine of the editors.
The mobile app format was chosen because it was considered innovative and widely accessible to broader audiences, allowing the game to reach its intended target audience easily. It also provides a realistic gameplay experience since most journalists do similar types of work on their mobile devices.
TECHNOLOGIES AND TOOLS
Game engine: Unity
Language: C#
Other tools: Git, Jenkins, AppCenter, Figma, Autodesk 3ds Max