The 8th gen platforms initially suffered from a low FPS due to the many NPCs and small intricate animations Rustler required to liven up the world. The limited RAM on the consoles didn’t deal well with this. To add to the problem, the animations themselves were very resource intensive. The original game version ran animations and NPCs that were off-screen as well, and with Rustler being an open-world game, it was A LOT.
To overcome this issue, we decided to optimize and polish up said animations, ensuring they require far less RAM. To help the game run even smoother, we changed it to run the scrips for assets on the actual screen instead of the entire world.
On top of that, we reworked many of the assets, reduced polygon counts on models while trying to retain visual fidelity, and reworked many parts of the map to get Rustler to run as smoothly as butter finally.
In the end, the project was a success – you can play Rustler on Xbox One, Xbox Series X|S, PS4|5, and the Switch. We couldn’t be happier about tackling this challenge that seemed a little intimidating at the start. Sometimes it still feels hard to believe that we managed to optimize the game to the point where 8th Gen consoles run it like a charm despite being stretched to their limits. Whatever your choice of the platform might be – the medieval world of Rustler is ready for you. Become Guy and experience all the laughs, violence, misadventures, and “grand theft horse action” that will keep you on the edge of the seat.