This was our first developed game that had multiple story endings. As players, we love games that empower players to make the decisions and steer the game towards the desired ending, so we wanted to create such a project ourselves.
For a story of such magnitude, we needed additional help from the professionals. In order to better understand the views, experiences, and problems current youth face, we have hired a theatre director to nail those essential story beats and fill in the blanks. The client was also actively involved in the scriptwriting process, helping to cover the focal points regarding transmittable diseases.
Looking back retrospectively, a more fluent writer in the way youth speak and understand their current jargon would have improved the script, as none of the people who wrote the script were teenagers. Yet, we could confidently state that the creative freedom of such a project was not a first in our projects and the past experiences helped immensely. Long-term clients trust our craftsmanship and ingenuity to provide engaging content and game design, so it is nice to see players positively reacting to our decisions to create several game endings.